Tiny Brains developer Spearhead Games builds without design documents, which the studio feels allows them to focus on creating the "best game experience" at all times during development, according to ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Do you need a design or functional specification? It depends on who your audience is and where you are in the product development cycle. People often confuse the purpose and role of functional ...
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