This episode of the Physics World Weekly podcast features Pat Hanrahan, who studied nuclear engineering and biophysics before becoming a founding employee of Pixar Animation Studios. As well as ...
The demand for immersive, realistic graphics in mobile gaming and AR or VR is pushing the limits of mobile hardware. Achieving lifelike simulations of fluids, cloth, and other materials historically ...
Semiconductor engineering teams have long relied on an iterative simulation workflow: define the scenario, prepare the model, run the analysis, review the results, adjust the design, and repeat until ...
Luminary is rethinking physics simulation workflows spanning GPU clusters from the ground up. The new company hopes the new architecture and business model will impact the simulation industry as much ...
Computer-based animators who are tasked with bringing to life imaginary worlds and characters are aided by simulators that can model the many possible ways an object or fluid might move through a ...
Ground motion visualisation animations showing the very long-period seismic wave propagating around the globe. The left panel shows a ground motion visualisation, showing the seismic wave from the ...
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