We go behind the lens of Opus: Prism Peak.
It seems like everywhere you turn these days AI smacks you square in the face. It makes you start to wonder if it’s ...
Team Cherry's first video game is so iconic thanks to these ten Hollow Knight mechanics that make the game unique from most ...
Crushed In Time reimagines Holmes & Watson as a LucasArts-inspired adventure.
If you don't like waiting hours for a game to entertain you, we recommend these ten great Soulslikes that are fun right from ...
Tripo Studio’s Text to 3D Model feature converts written descriptions into detailed, production-ready 3D models with a single ...
Concept artists Kris Anka and Jesús Alonso Iglesias provided a look into the development of everyone's favorite new alien.
When Kaeden Green, BFA Game Arts ’26, first began searching for a game design program, she knew she wanted a school where she could build a strong creative portfolio, live in a city connected to the ...
New feature provides pixel-level control for dynamic drawing and asset manipulation in Altia Design. By bringing shader-level control to 2D design, Altia empowers HMI teams to deliver dynamic, ...
Making a video game usually means learning to code, working with complex game engines, and spending hours piecing everything together. That is true even for simple casual games. Many aspiring ...